For our last example we'll look at a completely new XAML document. WPF and XAML allow you to create two-dimensional vector graphics and three-dimensional scenes containing object meshes with materials, lighting and camera positions. The final XAML document displays a three-dimensional, square-based pyramid. Note the mesh, which is created from points in space that are connected using triangles. Note also the positioning and orientation of the camera and spotlight controls.
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Viewport3D>
<Viewport3D.Camera>
<PerspectiveCamera LookDirection="40,-5,-20" Position="-50,10,40"
UpDirection="0,1,0.2"/>
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<Model3DGroup>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="0,0,0 0,0,10 10,0,10 10,0,0 5,10,5"
TriangleIndices="0,2,1 3,2,0 0,1,4 1,2,4 2,3,4 3,0,4"/>
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial Brush="Orange"/>
</GeometryModel3D.Material>
</GeometryModel3D>
<SpotLight Color="White" Direction="30,0,-100" Position="-100,180,180"/>
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
</Page>
When rendered in Kaxaml you should see the following image. Try adjusting the values for the camera slightly to change the view.